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Armatures in Animation

Armatures for Posing

Individually positioning Strokes to generate Keyframes is fine when using a simple character

such as the Stick Figure used in Chapter 12 but as you can imagine this would be a tedious

process with a character comprising many Strokes. In this case, Armatures would be employed

to simplify the operation.

An Armature is a Non Renderable Object, meaning it does not Render, therefore, is not

displayed when the content of a Blender file is converted into an Image or a Frame in an

Animation.

The Procedure

The basic philosophy of Posing a Character using Armatures is to position the Armature in

proximity to Strokes which form a component of the Character, for example an Arm, then link

(Parent) the Armature to the Strokes such that when the Armature is moved the Strokes follow.

This is performed at different Frames in the Animation Timeline where Keyframes are generated

(see Chapter 12).

Figure 13.1

The Armature

The Character's Strokes

Armatures Linked to Arm Strokes

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