13
Armatures in Animation
Armatures for Posing
Individually positioning Strokes to generate Keyframes is fine when using a simple character
such as the Stick Figure used in Chapter 12 but as you can imagine this would be a tedious
process with a character comprising many Strokes. In this case, Armatures would be employed
to simplify the operation.
An Armature is a Non Renderable Object, meaning it does not Render, therefore, is not
displayed when the content of a Blender file is converted into an Image or a Frame in an
Animation.
The Procedure
The basic philosophy of Posing a Character using Armatures is to position the Armature in
proximity to Strokes which form a component of the Character, for example an Arm, then link
(Parent) the Armature to the Strokes such that when the Armature is moved the Strokes follow.
This is performed at different Frames in the Animation Timeline where Keyframes are generated
(see Chapter 12).
Figure 13.1
The Armature
The Character's Strokes
Armatures Linked to Arm Strokes
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